This project is a 2D puzzle platformer built in Unity where players must navigate through a series of levels by solving puzzles, avoiding traps, and unlocking doors to progress. Each level introduces different mechanics that challenge the player’s timing, strategy, and problem-solving skills.

Players control a character that must explore the environment, collect keys, and reach the exit while avoiding obstacles such as spikes and other hazards. Some traps are timed, appearing and disappearing at intervals, requiring players to carefully observe patterns and plan their movements.

The game focuses on creating a simple but engaging gameplay experience through interactive level design and responsive controls.

Features

  • Multiple puzzle-based levels
  • Key and door mechanics for progression
  • Timed spike traps and environmental hazards
  • Collision detection and event-based gameplay interactions
  • UI elements for level navigation and game flow

Build with:

  • Unity (C#)
  • Unity Physics and Collision System
  • Prefabs for reusable game objects
  • Event-driven gameplay logic

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